The biggest new piece of information was how character progression will work using the series' returning SPECIAL system - an acronym which stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. That means we didn't get any more info about the game's weapon crafting and base building mechanics, but we did learn about some other ways to kill time in Fallout 4's post-apocalyptic wasteland. The panel, which was led by game director Todd Howard - who, despite being under the weather, garnered a standing ovation upon entering the stage - gave a brief overview for a few game mechanics not touched on during Bethesda's E3 2015 presentation. Fallout 4's character upgrade system and companion interactions were just a few details to come out of the game's QuakeCon 2015 demonstration.
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